b. an orchestra game
for two players

bowmageddon

Violince in the Pitt

a game played
with two real violins.

two players.
one shared screen.

A photographic violin cutout from the game.
how it
works

Each player bows a real violin adapted as a controller. One controls the left wheel of a shared on-screen violin; the other controls the right.

No musical training required.
The rest of the orchestra isn’t helping.

02 / the game

bow movement → wheel movement

how it
moves.

Matching forward bow movements send the violin forwards. Different movements make it turn. You can also reverse.

The music is made from recorded violin performances. The game responds to bow movement, rather than judging the notes you play.

a little coordination
goes a long way.
orchestra trafficgameplay excerpt · 8 seconds · sound

03 / inside the game

five chapters, one working day

a day in
the orchestra.

Opening solos, orchestra traffic, unpaid gigs, rhythm practice and a rehearsal disaster.

chapter 02

orchestra
traffic.

Find a way through the viola section and avoid the trombone slides.

The shared violin squeezes through a row of collage viola players.
chapter 03

gigs for
exposure.

Meet promoters offering exposure instead of payment, then reverse out of their offices.

A collage promoter announces YOU GET NOTHING!
chapter 05

rehearsal
disaster.

Family interference, a curtain accident and a chase with a giant conductor.

A giant conductor pursues the shared violin through a winding rehearsal stage.

04 / get in touch

enquire for
more details.

For more information about Bowmageddon, get in touch.

I’ll use these details to reply
to your enquiry.